The 2-Bit Game club’s Third game will be Banjo-Kazooie (1998) for the N64, and XBox 360.
With an aesthetic that straddles the line between a fairy tale and unicorn vomit, Banjo-Kazooie is a memorable and polarizing game of the early 3D console era. Combing adventure and platforming in a fully 3D world, Banjo (bear) and Kazooie (bird) embark on a quest to save Tooty (Banjo’s sister) from the evil witch Gruntilda. What follows is a collect-athon through a series of worlds with the regular cast of adventure scenarios: the jasmine scented far east, sand swept pyramids, pirate coves, and industrial complexes.
From the mind of Gregg Mayles (Super Donkey Kong Country) and with the fantastic score by Grant Kirkhope (GoldenEye: 007), Banjo Kazooie is a light hearted romp that will not leave your mind intact, for better or for worse.
With few predecessors in the 3D adventure environment, clear lines of influence can still be drawn from other fantastical titles like the Mario series, the Rayman series, and Rare’s own Donkey Kong Country. The Comparisons to Mario 64 are also readily available. Where this title stands above the crowd is it’s unabashed exuberance and vitality, if there were ever a game standing in opposition to the chest high walls brown games of the 2000s it would be this one.
You can find Banjo Kazooie for the N64 at retro game stores like Toronto’s A&C Games. Also try out the XBox Live Arcade. Emulation is also possible for those with a dubious relationship to intellectual property.
For more info about the 2-Bit Game Club head over here.